Hey, Flo! It’s Square Dance Perfect Zero Module Madness!

Modules are choreographic sequences that can be linked together to form a larger “system,” that being the program that a modern western square dance caller creates to present more involved and complex variations of square dance calls that can be delivered by command to a set of dancers. The separate parts (figures) combine to construct a larger picture of interesting ideas that the dancers can then enjoy.

All dancers at some point desire to be a little more challenged than they had been in the past, it is only natural for people to want to try different things, however, the answer is not always more calls added to the dancing palette, but perhaps more of a change in combinations of calls that can satiate the hunger for more and different choreography for dancers. This is where modules can be implemented effectively.

Related:  Analytical Creative Choreography

The types of modules are used together to instill a uniform and dependable program of calls that the caller can rely upon to:

  1. Provide consistency in calls
  2. Provide fun interest for the entire assembly of dancers
  3. Eliminate dependency on the dancers for square resolution (sight calling)

For the caller, combining different ideas that start in a certain position, such as Facing Lines of four, and end in a Facing Line of four with everyone in the precise same position on the floor, is labeled a Perfect Zero Module. Some call this a Geographic Module. The idea is that all dancers on the floor end EXACTLY where they started. It is as if they made up a round trip route leaving and returning home on Google Maps or Mapquest. Interest for the dancers is brought about by the caller combining a set of calls that provide nice interesting choreography and eventually return the dancers to where they started.

This first Zero Module combines Walk & Dodge with Tag the Line which immediately follows. This is a nice change from the usual Partner Trade:

1p2p Lines:
Pass the Ocean
Recycle
Veer Left
Couples Circulate
Half Tag (the Line)
Walk & Dodge
Tag the Line – Leads Turn Back
Swing Thru
Boys Trade
Boys Run
Couples Circulate
Bend the Line

This second “Zero” is not really too hard for the dancers, unless they are weak on Dixie Style and Left Handed moves:

Box 1-4 (Zero or Corner Box):
Slide Thru
Right & Left Thru
Dixie Style to a Wave
Boys Trade
Left Swing Thru
Girls Run
Boys Trade
Bend the Line
Slide Thru

This third sequence offers a simple Single Hinge, a U-Turn Back for the Girls in an Ocean Wave, a Tag the Line combined with an atypical Bend the Line. I find that all Mainstream dancers struggle with Bend the Line when it is called from anything other than the normal 2-Faced Line with Boys on the end or normal Lines Facing Out. The majority of square dance callers need to use this type of positioning for the dancer’s sake. It is all about strengthening the dancer’s ability:

1p2p Lines:
Slide Thru
Touch a Quarter
Split Circulate
Single Hinge
Girls Trade
Boys Circulate & Girls U-Turn Back
Couples Circulate
Tag the Line – Face Right
Bend the Line
Star Thru
Trade By
Right & Left Thru
Swing Thru
Girls Circulate & Boys Trade
Boys Run
Couples Trade
Couples Circulate
Bend the Line

The last figure uses a Spin the Top out of a Boys Circulate & Girls Trade. Not called together this way very often, but it will turn some heads, I promise you it will. Consider using this combination for a workshop tip to acclimate dancers to move through unusual ways to Spin the Top. This combination is followed up with a Dixie Style sequence that provides a clockwise direction Girls Circulate & Boys Trade from a 2-Faced Line. Then that leads into an unconventional Bend the Line that works in flow with the Rollaway Half Sashay:

Box 1-4 (Zero or Corner Box)
Swing Thru
Girls Circulate & Boys Trade
Spin the Top
Right & Left Thru
Dixie Style to a Wave
Left Swing Thru
Girls Run
Girls Circulate & Boys Trade
Bend the Line
Rollaway Half sashay
Touch a Quarter
Boys Run

The basic premise of a module is to aid the caller to compose a strong and interesting program that will turn on interest for all dancers on the floor. Consider this, “The dancers can only be as good in ability as what you call to them.” In other words, call something that will intrigue, impress, and improve the dancers’ strengths while dancing to your vocally delivered modern square dance choreography.

Related:  Ridiculously Obvious Game-Changing Singing Call Figures

Give it some thought…

Take some time to compose some choreographic ideas…

And then program the ideas into something

powerful at your dance!

Contact me if you have a question or you would like some help in learning how to create choreography for modules. I would be glad to help!

Best Regards,

Shaun Werkele

303-250-4735

 

 

Mission Statement: The purpose of this post is to create a greater visibility of the square dance activity for future dance population growth on a national and local level. The coaching information provided here serves as a source for square dance caller education training and perspectives on dance. Future articles will be developed to improve the programs of square dancing and how those learning to square dance call can help contribute to the preservation of both modern western square dancing and traditional square dancing and to aid in the growth of the square dance activity

 

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One thought on “Hey, Flo! It’s Square Dance Perfect Zero Module Madness!

  1. Pingback: Modern Western Square Dance Calling: Focus in Mind | Square Dance Caller Shaun Werkele August Records

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